import pygame pygame.init() window = pygame.display.set_mode((600,400)) pygame.display.set_caption("Animation") black = (0,0,0) white = (255, 255, 255) clock = pygame.time.Clock() #sprite image load Sprite1 = pygame.image.load("images/sprite1.png") Sprite2 = pygame.image.load("images/sprite2.png") SpriteCurrentImage = 1 gameLoop=True while gameLoop: for event in pygame.event.get(): if (event.type==pygame.QUIT): gameLoop=False window.fill(white) if SpriteCurrentImage==1: window.blit(Sprite1, (10,10)) if SpriteCurrentImage==2: window.blit(Sprite2, (10,10)) if SpriteCurrentImage==2: SpriteCurrentImage=1 else: SpriteCurrentImage+=1; pygame.display.flip() clock.tick(10) pygame.quit()