import pygame from pygame.locals import * window = pygame.display.set_mode((600,400)) # class player(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load('Player.png') self.rect = pygame.Rect(0,0,30,30) player_object = player() sprites = pygame.sprite.Group() sprites.add(player_object) # loop = True while loop == True: pygame.display.update() sprites.draw(window) sprites.update() for event in pygame.event.get(): if event.type == pygame.QUIT: loop = False pygame.quit()