309 lines
9.2 KiB
Python
309 lines
9.2 KiB
Python
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import pygame, random, sys, time
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from pygame.locals import *
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#set up some variables
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WINDOWWIDTH = 1024
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WINDOWHEIGHT = 600
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FPS = 6000
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TEXTCOLOR = (140, 0, 0)
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BLACK = (0,0,0)
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BLUE = (0, 0, 255)
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RED = (255, 0, 0)
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Area1 = False
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Area2 = False
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def terminate():
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pygame.quit()
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sys.exit()
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def waitForPlayerToPressKey():
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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terminate()
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if event.type == KEYDOWN:
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if event.key == K_ESCAPE: # pressing escape quits
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terminate()
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if event.key == K_RETURN:
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return
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if event.key == ord('q'):
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return
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def drawText(text, font, surface, x, y):
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textobj = font.render(text, 1, TEXTCOLOR)
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textrect = textobj.get_rect()
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textrect.topleft = (x, y)
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surface.blit(textobj, textrect)
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class Sprite:
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def __init__(self,x,y):
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#demensions
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self.x=x
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self.y=y
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self.width=30
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self.height=30
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self.reset = False
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#images
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self.i0 = pygame.image.load('TexturePack/Player/Player.png')
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self.i1 = pygame.image.load('TexturePack/Player/Player1.png')
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self.i2 = pygame.image.load('TexturePack/Player/Player2.png')
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#image Rotation
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self.i0L=pygame.transform.rotate(self.i0,90)
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self.i0R=pygame.transform.rotate(self.i0,270)
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self.i0U=pygame.transform.rotate(self.i0, 0)
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self.i0D=pygame.transform.rotate(self.i0, 180)
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#frame update
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self.timeTarget=10
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self.timeNum=0
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self.currentImage=0
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self.face = 0
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def render(self):
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if (self.currentImage==0):
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if moveLeft == True:
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self.face=1
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if moveRight == True:
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self.face=2
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if moveUp == True:
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self.face=0
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if moveDown == True:
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self.face=3
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if self.face == 1:
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windowSurface.blit(self.i0L, (self.x, self.y))
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if self.face == 2:
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windowSurface.blit(self.i0R, (self.x, self.y))
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if self.face == 0:
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windowSurface.blit(self.i0U, (self.x, self.y))
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if self.face == 3:
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windowSurface.blit(self.i0D, (self.x, self.y))
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if self.reset == True:
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self.x = 500
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self.y = 570
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self.reset = False
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pygame.display.flip()
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def area1():
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# Draw the game world on the window.
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# set up start of game
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startRoom = False
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Lit = False
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Hall=False
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HallWay = False
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tortureRoom= False
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windowSurface.fill(BLACK)
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if Player.y < 368 and Player.y > 270:
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Hall = True
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startRoom = False
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tortureRoom = False
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HallWay = False
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if Player.y < 270 and Player.x > 319:
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tortureRoom = True
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Hall = False
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startRoom = False
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HallWay = False
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if Player.y > 368:
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startRoom = True
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Hall = False
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tortureRoom = False
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HallWay = False
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if Player.x < 319 and Player.y < 300:
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tortureRoom = False
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HallWay = True
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Hall = False
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startRoom = False
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if startRoom==True:
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Hall= False
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tortureRoom=False
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windowSurface.blit(rescaledBackground, (0, 0))
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windowSurface.blit(scissorsImage, (500,410))
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if HallWay == True:
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windowSurface.blit(hallImage2, (0,0))
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if Lit == True:
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windowSurface.blit(rescaledstartRoomLit,(0,0))
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windowSurface.blit(scissorsImage, (505,414))
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if tortureRoom == True:
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windowSurface.blit(rescaledTortureRoom, (0,0))
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if Hall == True:
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windowSurface.blit(rescaledHall, (0,0))
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Player.render()
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def area2():
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Hall2 = False
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Hall3 = False
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Bathroom = False
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SaveRoom1 = False
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Player.reset = True
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windowSurface.fill(BLACK)
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if Player.x > 650:
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Bathroom = True
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if Player.x < 435:
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SaveRooom1 = True
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if Player.y < (WINDOWHEIGHT -10) and Player.x > 435 and Player.x < 650:
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Hall3 = True
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if Bathroom == True:
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windowSurface.blit(rescaledBathroom, (0,0))
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if SaveRoom1 == True:
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windowSurface.blit(SaveRoom1Image, (0,0))
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if Hall3 == True:
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windowSurface.blit(rescaledHall3, (0,0))
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Player.render()
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# set up pygame, the window, and the mouse cursor
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pygame.init()
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mainClock = pygame.time.Clock()
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windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), pygame.FULLSCREEN)
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backgroundSurface = pygame.Surface
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pygame.display.set_caption('ESCAPE')
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pygame.mouse.set_visible(True)
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# set up fonts
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font = pygame.font.SysFont(None, 48)
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#Images
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#area1
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#scissors
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scissorsImage = pygame.image.load('TexturePack/area1/scissors.png')
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scissorsRect = scissorsImage.get_rect()
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#startroom
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backgroundImage = pygame.image.load('TexturePack/area1/background1.png')
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rescaledBackground = pygame.transform.scale(backgroundImage, (WINDOWWIDTH, WINDOWHEIGHT))
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#Title
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titleImage = pygame.image.load('TexturePack/area1/title.png').convert_alpha()
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rescaledTitle = pygame.transform.scale(titleImage, (WINDOWWIDTH, WINDOWHEIGHT))
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#start room lit
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startRoomLitImage = pygame.image.load('TexturePack/area1/Background1lit.png')
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rescaledstartRoomLit = pygame.transform.scale(startRoomLitImage, (WINDOWWIDTH, WINDOWHEIGHT))
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#toture room
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tortureRoomImage=pygame.image.load('TexturePack/area1/Background1-tortureRoom.png')
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tortureRoomRect = tortureRoomImage.get_rect
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rescaledTortureRoom = pygame.transform.scale(tortureRoomImage, (WINDOWWIDTH, WINDOWHEIGHT))
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#Hall
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hallImage = pygame.image.load('TexturePack/area1/Background1-Hall.png')
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rescaledHall = pygame.transform.scale(hallImage, (WINDOWWIDTH, WINDOWHEIGHT))
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#HallWay
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hallImage2 = pygame.image.load('TexturePack/area1/Background1-Hall2.png')
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rescaledHallWay = pygame.transform.scale(hallImage, (WINDOWWIDTH ,WINDOWHEIGHT))
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#images, area2
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#bathroom
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BathroomImage = pygame.image.load('TexturePack/area2/Bathroom.png')
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rescaledBathroom = pygame.transform.scale(BathroomImage, (WINDOWWIDTH, WINDOWHEIGHT))
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#Hall2
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Hall2Image = pygame.image.load('TexturePack/area2/Hall2.png')
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rescaledHall2 = pygame.transform.scale(Hall2Image, (WINDOWWIDTH, WINDOWHEIGHT))
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#Hall3
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Hall3Image = pygame.image.load('TexturePack/area2/Hall3.png')
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rescaledHall3 = pygame.transform.scale(Hall3Image, (WINDOWWIDTH, WINDOWHEIGHT))
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#SaveRoom1
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SaveRoom1Image = pygame.image.load('TexturePack/area2/SaveRoom1.png')
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rescaledSaveRoom1 = pygame.transform.scale(SaveRoom1Image, (WINDOWWIDTH,WINDOWHEIGHT))
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# show the "Start" screen
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windowSurface.blit(rescaledTitle, (0, 0))
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drawText('Press Enter to start', font, windowSurface, (WINDOWWIDTH / 2) - 180, (WINDOWHEIGHT / 3) + 125)
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pygame.display.update()
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waitForPlayerToPressKey()
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Area1 = True
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Area2 = False
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Player = Sprite(500,570)
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PlayerA1y = Player.y
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while True:
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moveLeft = moveRight =False
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moveUp = moveDown = False
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while True: # the game loop runs while the game part is playing
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for event in pygame.event.get():
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if event.type == QUIT:
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terminate()
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if event.type == KEYDOWN:
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if event.key == K_LEFT or event.key == ord('a'):
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moveRight = False
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moveLeft = True
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if event.key == K_RIGHT or event.key == ord('d'):
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moveLeft = False
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moveRight = True
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if event.key == K_UP or event.key == ord('w'):
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moveUp = True
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moveDown = False
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if event.key == K_DOWN or event.key == ord('s'):
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moveUp = False
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moveDown = True
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if event.type == KEYUP:
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if event.key == K_ESCAPE:
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terminate()
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if event.key == K_LEFT or event.key == ord('a'):
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moveLeft = False
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if event.key == K_RIGHT or event.key == ord('d'):
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moveRight = False
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if event.key == K_DOWN or event.key == ord('s'):
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moveDown = False
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if event.key == K_UP or event.key == ord('w'):
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moveUp = False
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# Move the player around.
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if moveLeft and Player.x > 0:
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Player.x += -5
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if moveRight and Player.x < WINDOWWIDTH-30:
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Player.x += 5
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if moveUp and Player.y > 0:
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Player.y += -5
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if moveDown and Player.y < WINDOWHEIGHT-30:
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Player.y += 5
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# update the display
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mainClock.tick(60)
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if Player.y <30:
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Area1 = False
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Area2 = True
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pygame.time.delay(10)
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if Area1 == True:
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area1()
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if Area2 == True:
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area2()
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