142 lines
4.3 KiB
Python
142 lines
4.3 KiB
Python
|
|
import pygame, random, sys, time
|
|
from pygame.locals import *
|
|
|
|
|
|
#set up some variables
|
|
WINDOWWIDTH = 600
|
|
WINDOWHEIGHT = 400
|
|
window = pygame.display.set_mode((600,400))
|
|
TEXTCOLOR = (255, 0, 0)
|
|
BLACK = (0,0,0)
|
|
BLUE = (0, 0, 255)
|
|
RED = (255, 0, 0)
|
|
|
|
playerImage = pygame.image.load('Player.png')
|
|
playerRect = playerImage.get_rect()
|
|
|
|
moveX,moveY=0,0
|
|
mainClock = pygame.time.Clock()
|
|
|
|
class Sprite:
|
|
def __init__(self,x,y):
|
|
self.x=x
|
|
self.y=y
|
|
self.image=playerImage
|
|
self.rect=playerRect
|
|
surface=pygame.get_rect()
|
|
def render(self):
|
|
pygame.draw.rect(window,white,(self.x,self.y,self.width,self.height))
|
|
|
|
def terminate():
|
|
pygame.quit()
|
|
sys.exit()
|
|
|
|
def waitForPlayerToPressKey():
|
|
while True:
|
|
for event in pygame.event.get():
|
|
if event.type == QUIT:
|
|
terminate()
|
|
if event.type == KEYDOWN:
|
|
if event.key == K_ESCAPE: # pressing escape quits
|
|
terminate()
|
|
if event.key == K_RETURN:
|
|
return
|
|
if event.key == ord('q'):
|
|
return
|
|
|
|
|
|
def drawText(text, font, surface, x, y):
|
|
textobj = font.render(text, 1, TEXTCOLOR)
|
|
textrect = textobj.get_rect()
|
|
textrect.topleft = (x, y)
|
|
surface.blit(textobj, textrect)
|
|
|
|
player = Sprite
|
|
# set up pygame, the window, and the mouse cursor
|
|
pygame.init()
|
|
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
|
|
pygame.display.set_caption('ESCAPE')
|
|
pygame.mouse.set_visible(True)
|
|
|
|
# set up fonts
|
|
font = pygame.font.SysFont(None, 48)
|
|
|
|
|
|
# set up images
|
|
backgroundImage = pygame.image.load('background1.png')
|
|
rescaledBackground = pygame.transform.scale(backgroundImage, (WINDOWWIDTH, WINDOWHEIGHT))
|
|
|
|
|
|
# show the "Start" screen
|
|
windowSurface.blit(rescaledBackground, (0, 0))
|
|
drawText(' Welcome to ESCAPE', font, windowSurface, (WINDOWWIDTH / 2) - 105, (WINDOWHEIGHT / 3))
|
|
drawText('Press Enter to start', font, windowSurface, (WINDOWWIDTH / 2) - 135, (WINDOWHEIGHT / 3) + 50)
|
|
pygame.display.update()
|
|
waitForPlayerToPressKey()
|
|
while True:
|
|
# set up start of game
|
|
|
|
moveLeft = moveRight =False
|
|
moveUp = moveDown = False
|
|
|
|
while True: # the game loop runs while the game part is playing
|
|
for event in pygame.event.get():
|
|
if event.type == QUIT:
|
|
terminate()
|
|
|
|
if event.type == KEYDOWN:
|
|
if event.key == K_LEFT or event.key == ord('a'):
|
|
moveRight = False
|
|
moveLeft = True
|
|
moveX=-5
|
|
if event.key == K_RIGHT or event.key == ord('d'):
|
|
moveLeft = False
|
|
moveRight = True
|
|
moveX=5
|
|
if event.key == K_UP or event.key == ord('w'):
|
|
moveUp = True
|
|
moveDown = False
|
|
moveY=-5
|
|
if event.key == K_DOWN or event.key == ord('s'):
|
|
moveUp = False
|
|
moveDown = True
|
|
moveY=5
|
|
if event.type == KEYUP:
|
|
if event.key == K_ESCAPE:
|
|
terminate()
|
|
|
|
if event.key == K_LEFT or event.key == ord('a'):
|
|
moveLeft = False
|
|
moveX=0
|
|
if event.key == K_RIGHT or event.key == ord('d'):
|
|
moveRight = False
|
|
moveX=0
|
|
if event.key == K_DOWN or event.key == ord('s'):
|
|
moveDown = False
|
|
moveY=0
|
|
if event.key == K_UP or event.key == ord('w'):
|
|
moveUp = False
|
|
moveY=0
|
|
# Move the player around.
|
|
player.x += moveX
|
|
player.y += moveY
|
|
|
|
|
|
|
|
# Draw the game world on the window.
|
|
windowSurface.blit(rescaledBackground, (0, 0))
|
|
|
|
# Draw the game world on the window.
|
|
windowSurface.blit(rescaledBackground, (0, 0))
|
|
|
|
# Draw the player's rectangle, rails
|
|
windowSurface.blit(playerImage,playerRect, (x,y,50,50))
|
|
# update the display
|
|
pygame.display.update()
|
|
|
|
pygame.display.flip()
|
|
|
|
mainClock.tick(50)
|
|
|