CODING/Python/Escape.py DATA/pythonstuff/animations/Animations.py
2026-01-19 17:54:17 -05:00

46 lines
854 B
Python

import pygame
pygame.init()
window = pygame.display.set_mode((600,400))
pygame.display.set_caption("Animation")
black = (0,0,0)
white = (255, 255, 255)
clock = pygame.time.Clock()
#sprite image load
Sprite1 = pygame.image.load("images/sprite1.png")
Sprite2 = pygame.image.load("images/sprite2.png")
SpriteCurrentImage = 1
gameLoop=True
while gameLoop:
for event in pygame.event.get():
if (event.type==pygame.QUIT):
gameLoop=False
window.fill(white)
if SpriteCurrentImage==1:
window.blit(Sprite1, (10,10))
if SpriteCurrentImage==2:
window.blit(Sprite2, (10,10))
if SpriteCurrentImage==2:
SpriteCurrentImage=1
else:
SpriteCurrentImage+=1;
pygame.display.flip()
clock.tick(10)
pygame.quit()